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Stellarium Script EditorWork continues apace on the "new" Stellarium script engine. As part of my work on this I found my workflow a little inefficient - switching between Stellarium and vim in a terminal all the time to edit scripts and then re-run them. What better then, than to spend a little time making an integrated script editor tool inside Stellarium? It's not exactly QT Creator, but there are a few nice features:
If you want to try it out, you have to build it into the program, and it is not enabled by default. After doing cmake in the build process, use ccmake or cmakegui to set the value of ENABLE_SCRIPT_CONSOLE to 1 and rebuild using make. When Stellarium is running, the F12 key toggles the script console window. By matthew at 2009-05-02 19:06 | Articles | Open Source
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